Intro to Course and to Blender
The Assignment: Use the Quick Effects under the object menu. Render an animation (or 2 if needed) that demonstrates the default settings for each quick effect.
Watch this tutorial http://www.youtube.com/watch?v=n8U0TJUJxrE
The Assignment: Rig, texture and animate a human going into forward lunge, right leg forward, left leg back, and raising hands. You do not need to make a movie for this assignment.
The Assignment: Rig, texture and animate a human going into forward lunge, right leg forward, left leg back, and raising hands. You do not need to make a movie for this assignment.
Watch
Morphing a Ball into a Glass Using Shape Keys
Atmospheric Lighting
Take your character head from ICTX 11 and morph it into a human model in a room with atmospheric lighting. Final animation does not have to be rendered, but render one image to show the scene.
Watch this tutorial Principles of Character Animation
Using BornCG's videos #71-#72, animate a character who starts from a stand still, walks 5 steps, jumps in the air (and makes an arc, not straight up and down), takes 5 more steps and stands. Evaluation will consider realism of the motion.
Using BornCG's videos #71-#72, animate a character who starts from a stand still, walks 5 steps, jumps in the air (and makes an arc, not straight up and down), takes 5 more steps and stands. Evaluation will consider realism of the motion.
Marking Criteria
This video will be shown in class.
The Node Editor is used to edit the various tools within Blender. In assignment 2, you learned how to use the Materials mode of the Node Editor. There is also a Compositing mode.
Watch this tutorial on Compositing Nodes http://www.youtube.com/watch?v=AAnxoJsdAAM&feature=channel
Watch this tutorial which shows how to use Composite Nodes to modify Depth of Field (DoF): http://www.youtube.com/watch?v=AKH0LyZYQyQ&feature=channel
Now watch this tutorial on applying composite nodes to different Render Layers: http://www.youtube.com/watch?v=BEa-xw7CvXQ
OPTIONAL: These Blender 2.5 Tutorials demonstrate how render layers and composite nodes can be used to create a Great Night Scene and Lightning.
The Assignment: Using skills learned here, create a render of your snake world the demonstrates the use of composite nodes. Include as many examples as you can to create an interesting scene. Due: tba.
The Assignment: Using skills learned here, create a render of your snake world the demonstrates the use of composite nodes. Include as many examples as you can to create an interesting scene. Due: tba.
**Blender 2.79 has improved (less) noise when rendering in Cycles as compared to 2.77
Camera Tab (properties window):
Camera Tab (properties window):
- Seeding section:
- click the clock icon next to 'seed' so it becomes dark. This will randomize grain in each frame = better for video.
- Render samples: set to 50. (less = faster)
- Light Paths Section:
- Turn off reflective caustics and refractive caustics
- turn 'filter glossy' up to 1
- Set 'Max Bounces' to 4.
- Transparency: Set max bounces to 4 and min bounces to 3.
- Performance Section:
- Change 'Tile Order' from Hilbert Spiral to: Top to Bottom
-
For a render size of 1920 x 1080, set tile sizes to:
- x: 30
- y:30
- **both of these numbers are factors of 1920 and 1080, so no half-tiles will need to be rendered
- Simplify Section:
- Enable simplify section with checkbox
- Change both viewport and render subdivision to 2
- Under the Render Layers Tab (2nd tab in properties window) > Denoising Section
- enable Denoising
- turn strength down to 0.25
- turn feature strength up to 0.7